• 102-102, 22, Samjak-ro, Ojeong-gu, Bucheon-si, Gyeonggi-do, Korea, 14501

Bloody Souls-like newcomer in 2D. Review of Morbid: The Seven Acolytes

How many games have already been released that are trying to position themselves as “similar to Dark Souls”?? And in 2D? They have no number. And this game almost slipped out of my sight. Attracted by the stylishly designed cover. It’s worth looking inside the game materials on Steam and it becomes clear that at least a good atmosphere is definitely present here.

The project is announced for platforms: Nintendo Switch, PlayStation 4, Xbox One, Windows.

Strong demons-gaharas have loosened their belts. The subtlety is that adversaries need bodies to exist. Seven demons captured seven strong novices, I suspect – from our order. The Padawan, which we steer, must do what no one has managed before – destroy the bodies of the villains and, accordingly, deal with the Gaharas for a while.

As the play progresses, along the way we come across a few NPCs who give tasks and bit by bit reveal to us pieces of the history of this world.

The game is trying to be like its ideological progenitor, while trying to add something of its own.

The heroine is given to us “as is”. Basic skills, standard set of equipment.

There are scales for health, stamina and (new) mental balance. If everything is more or less clear with the first two, then the third scale threatens to drive us crazy. The less stable we are, the greater the chances of dangerous ghosts appearing, mental balance also affects the damage done, I suspect (this is not directly stated in the description) the worse the situation with the cuckoo, the less damage.

The combat part is represented by relatively standard, but surprisingly well-developed somersaults (where would we be without them), parrying (a successful one strengthens our next blow). We mainly fight with melee weapons, but we can add small arms (we have little ammunition).

There are many types of weapons, every time you choose a picker, you should look at its attack speed and damage indicators, the possibility of sharpening. In fact, you will have to get used to each weapon, estimate the timings, calculate the required and available endurance – just what the doctor ordered. In addition, we can install special runes in the guns, which will add types of damage or some other properties. Although "expensive", with the help of special items, equipment can be cleared of runes and new ones inserted.

There is a cheating, https://luckstercasino.co.uk/ as for me, opportunity to sneak up on adversaries. It works worse with bosses, but we mow down the rank and file with a bang – the main thing is to get closer and suddenly deliver a strong blow. This is not always possible, but if it succeeds, then the battle is almost won.

In addition to melee/ranged weapons and runes for sharpening, the game is full of consumable items that give us special properties for a while. There is a system of local “Estus flasks” – special Dibrom crystals, the maximum quantity and effect of which can be improved.

As we kill enemies and gain experience, skill points become available, which we can spend on passively improving the hero’s properties. Important. We will be able to spend skill points only after going through a relatively long distance in the story, after killing the first of the seven Gakharov novices.

There are quite a lot of types of enemies. They look picturesque. There are regular and elite versions of monsters, there are stronger mini-bosses, superbosses-gaharas. They are all quite competitive, they can be sharp, they hit relatively painfully – absorbing damage, exchanging blows, and calling out do not work.

There are a lot of monsters along the way, you have to chop them down.

As in Dark Souls, we move between “bonfires” (here – altars), we can farm experience, consumable items.

Let’s look at the pros and cons of the game and summarize.

+ The atmosphere of hopelessness and dark times is conveyed very well.

+ The graphics seem simple, but they look stylish and don’t hurt the eye.

+ Good music and sound. Nothing special, but it contributes to the atmosphere.

+ Quite a lot of types of weapons, each has its own fighting style and can be sharpened to taste.

+ Many types of monsters. If you don’t “cheat” with stealth, and in some cases even with it, the battles are competitive, dynamic, even tough. Blood scatters. Well-developed bosses and mini-bosses, even if there are not many of them.

+ Good Russian text localization.

THINGS THAT CAN BE BOTH A PLUS AND A MINUS:

+- Stealth allows you to brutally punish almost everyone and almost always, right down to mini-bosses (with them it’s more difficult, but real). Gakhars will not fall for this, but those of lower rank will. At the same time, the challenge is not illusoryly reduced. On the one hand, it greatly simplifies the matter, sometimes you want to get through it quickly, there isn’t much time. On the other hand, there are such “corridors of death” where you can’t really hide, they’ll see you anyway and secrecy won’t work.

– You can’t pump up a hero for long enough.

The game is very good. It gives us the opportunity to play a kind of mini-Dark Souls, which is quite atmospheric, well-designed, of good quality, with convenient controls. Therefore, I recommend that you familiarize yourself with the materials on the Steam page, add it to your wish list, and then – depending on your situation.

PS: I probably didn’t cover all aspects of the game, I might have missed something. I will be glad to add/correct the review or answer questions along the way in the comments.

Conduite sanglante. Castlevania: rondo de sang

(Pas) un crossover évident, la douleur d’un débutant et un coup dans un mort

Le 6 mars, le croisement officiel du DLC avec la série culte de jeux sur Dracula et ses tueurs a été libéré pour les cellules mortes. L’idée elle-même a commencé, t. À. Le premier a beaucoup emprunté aux métroïdes dans lesquels Castlevania faisait partie des législateurs du mod. Mais pour ceux qui ont décidé de se familiariser avec la série, après avoir passé le DLC, la question peut se poser: par où commencer? Avant de répondre à cette question, je vais commencer par une petite retraite ..

Disons … il y a quelque temps, je détestais tout ce qui concerne Castlevania. Les tentatives de passer des jeux sur NES se sont précipitées très souvent en raison de la forte complexité, et la symphonie de la nuit n’a provoqué que la perplexité en termes de gameplay. Mais le temps a passé, et la colère s’est progressivement calmée. J’ai appris de plus en plus sur les charmes de la série hostile (grâce à la chaîne Pixel_devil) et je voulais me venger. Eh bien, maintenant Symphony of the Night, Aria of Sorrow et Rondo of Blood, avec lequel tout a commencé, a commencé pour mon compte.

Le neuvième est sorti en 1993 uniquement pour le Japon. Konami, apparemment, avait encore peur de la répétition de l’échec de la quête de Simon et n’osait pas expérimenter dans le genre. Au lieu de cela, il y a eu une expérience dans le choix d’une plate-forme: Rob a été le premier jeu de la série, qui a été publié sur les consoles de moteur PC à 4 génération et pour son extenseur pour CD-ROM. Après la sortie, Rob s’est baigné dans des critiques élogieuses pour son style visuel et son gameplay, mais dans ce baril, il y avait aussi le scoop du goudron, dont je parlerai plus tard.

PC Engine avec CD-ROM

Dracula à nouveau et Belmont à nouveau

La fin du XVIIIe siècle. Une sorte de culte sombre, à la tête dont se dresse le sorcier de l’arbre, ressuscite Dracula. Sachant que le prochain Belmont viendra selon son cadavre, le Dracula décide de prendre quelques otages, parmi lesquels Annette Renard, la mariée du Richter Belmont, 19 ans, le protagoniste de cette partie. Le suceur de sang voulait sortir le chasseur de l’ornière et lui faire faire une erreur incompatible avec la vie.

Une nuit, les monstres de Dracula attaquent la maison de Richter et enlèvent Annet. Richter comprend que les châteaux (c’est le nom du château de vampire) se sont encore élevés des ruines. Armé de «Morning Star», une chaîne de guerre familiale, Richter, comme ses ancêtres avant lui, va se venger. Ce sera une bataille difficile.

Il est évident que l’intrigue du jeu s’est avérée aussi simple que possible. L’anime et les militants de ces années au cours desquels le personnage principal Brutalen, dur, a un sentiment de justice accru ici. Et bien sûr, toute la gravité a été transférée et la composante audiovisuelle du jeu.

Bonjour des années 90

Rappelez-vous que j’ai dit que Rob était https://spicyjackpotscasino.fr/bonus/ le premier match de la série qui a été publié sur les disques? Grâce au volume élargi de la mémoire, les artistes et les compositeurs ont pu améliorer l’image de la série. Le jeu est allé complètement dans l’anime avec le personnage principal le plus brutal, les jolies filles et … avec un look plutôt jeune de Dracula. Parfois, des solutions étranges sont des solutions étranges.

Les emplacements ont fait le plus vivant. En plus de l’amélioration visuelle et de l’ajout d’effets spéciaux, l’emplacement «suivit» maintenant le héros (puce prélevée sur des parchemins). Cependant, Super Castlevania 4, à mon avis, est plus élevé en termes de composant visuel.

De plus, les inserts animés avec l’intrigue sont apparus dans le jeu. Certains d’entre eux montrent la force et les compétences du chasseur, tandis que d’autres sur Dracula et son plan ou sur le salut des otages.

Il y a quelque chose de familier dans ce

Mais le succès principal a eu lieu dans la bande originale, qui s’est avéré être l’un des meilleurs de la série. Un véritable cocktail de roche et de région électrique, qui met en place une action constante et crée la même «drive sanglante». Je vais mettre en évidence les favoris personnels:

Vampire Et tout Pistes classiques. Où sommes-nous sans les principaux sujets de toute la série. Il y a des coupes sauvages, mais déjà de la guitare, une excellente électronique, etc. D.

Courir avec la mort

Le composant de gameplay en termes généraux a adopté les idées "Castlevania 3: Dracula Curse". Permettez-moi de vous rappeler ceux qui ont oublié ou qui n’ont pas joué ce rôle sur le NES:

Passage non linéaire. À la fin de chaque niveau, il y avait une fourche avec un choix du niveau suivant. Le joueur pourrait aller le long de la branche classique ou se promener dans les environs pour une fin canonique.

Personnages supplémentaires. Après la victoire sur le patron à certains niveaux, vous libres de personnes (et un non humain) qui ont essayé d’arrêter Dracula à Belmont. En plus de la libération pour eux, on pouvait jouer et ils ont donné une expérience nouvelle et unique du jeu.

Les niveaux ont conservé la formule classique pour les jeux NES avec des étapes et des pièges à chaque étape. Le nombre de monstres à l’écran a augmenté. En plus de cela, des mini-bosses sont apparues, mais elles sont vraiment assez simples et ont un ou deux modèles de comportement. Bossov n’a pas touché. Ce sont tous les mêmes adversaires uniques avec 3-4 attaques d’attaques et avec d’énormes dégâts lors de la contact. Il y a plus de secrets. En plus de briser les murs, le jeu est apparu: des pièces pleines dans lesquelles il y avait des otages et des transitions vers d’autres niveaux.

Mais avec les personnages, tout n’est pas si simple. Si dans la troisième partie, il a été possible de jouer pour quatre héros (en comptant le chasseur lui-même), alors dans Rob, leur nombre a été réduit à deux: Richter Belmont et Maria Renard.

Richter est l’un des chasseurs les plus puissants de sa famille (au moment des événements du jeu, il a 19 ans), qui est partiellement confirmé par le jeu lui-même. Des caractéristiques physiques accrues lui permettent de sauter haut et de faire un saut périlleux après un saut. Mais la principale caractéristique de Richter est le crash des articles. Ayant passé un peu plus de cœurs, vous pouvez effectuer une attaque puissante: la pluie de l’eau bénite, les traversées de la terre, un coup ardent de «l’étoile du matin», etc. D.

Cependant, vous devrez payer une telle force. En raison des innovations, j’ai dû sacrifier la vitesse du mouvement et les capacités de la chaîne. Laissez-moi expliquer: avant la sortie de Rob sur SNES, Super Castlevania 4, qui était un remake de la première partie. Dans ce jeu, il y avait une opportunité de se balancer à des points spéciaux et de promouvoir votre chaîne autour de vous, ce qui a beaucoup aidé à voler des adversaires. Richter a oublié cette méthode d’utilisation et comme dans le bon vieux bat en avant. Simple et en colère.

Maria Renard est un parent éloigné de Richter. Pour jouer pour elle, vous devez la sauver des mains de la cabane dans l’un des secrets. Après la sortie, il s’avère que la fille a des capacités magiques, grâce à laquelle elle pourrait demander de l’aide de diverses créatures et faire un double saut. Bestiaria est petit: deux oiseaux comme attaque principale, une tortue protectrice, un phénix enflammé, un chat blanc et un dragon. De plus, s’il y a un livre de musique, l’héroïne chantera pour que les notes entraîneront des dommages aux ennemis. En conséquence, Maria s’est avérée beaucoup plus rapide et plus légère que Richter, et cette facilité a été transférée à la fin dans laquelle l’héroïne est à court du château dans le style des dessins animés de la comédie.

En conséquence, bien que nous ayons eu le même castland avec ses problèmes (plate-forme tordu et Hithbox flou), mais le jeu est devenu beaucoup plus simple, plus dynamique et convivial pour les nouveaux arrivants. Pour moi personnellement, Rob est la meilleure partie classique de la série.

Bavardage sur le cinéma. Semaine de discussion sur le film “Adrénaline”

Eh bien, dans ce sujet, j’ai déjà écrit et j’écrirai mes courtes opinions sur une variété de films. Tout cela sera beaucoup plus souvent que les avis. Une nouvelle opinion apparaît chaque semaine, et en conséquence sa discussion par vous.
Je vais commencer. Je serai heureux si vous partagez votre opinion. Films trouvés dans ces articles de calibres différents. C’est le huitième post. Cette fois, j’ai décidé de mettre à la condamnation probablement l’un des militants les plus téméraires de la dernière décennie. Fret gai, et la dynamique générale de ce qui se passe, ensemble, ils ont donné juste un mélange nucléaire de comédie noire et de film d’action. Mais, comme toujours, passons aux détails.

(Il y avait un joueur de flash, mais depuis 2020, Flash n’a pas été pris en charge par les navigateurs)

Tout d’abord, vous devez comprendre pour obtenir un maximum de plaisir du film, vous devez aimer l’humour noir. C’est, contrairement à la deuxième partie, il est moins délirant et parfois adéquat complètement. Si vous êtes à l’écoute du prochain militant de la main du milieu, alors vous serez catégoriquement tort. Les événements sont si dynamiques, et les situations sont si atypiques que vous attendez la scène suivante avec pas moins d’impatience que la précédente. Vous pouvez tomber amoureux du film après les 5 premières minutes, car dans mon look modeste, l’idée est tout simplement géniale. Cela aide vraiment la dynamique du film, ce qui ne permet pas au spectateur de s’ennuyer. Aussi sans cette puce, il aurait avéré un autre militant avec Jason Statham. C’est plus. On peut voir que le film s’est avéré exactement la façon dont les créateurs le pensaient, sans d’énormes ciseaux de l’installation du producteur au-dessus de sa tête. N’oubliez pas par exemple une scène dans le quartier chinois ou un kilométrage dans la ville dans une robe d’hôpital avec une colonne montante. Et ainsi de suite.

Le tracé est toujours vissé à tout cela. Il est simple. Mais cela ne se produit pas autrement, et personne ne demande, compte tenu de la très bonne fin. En tout cas, c’est l’un des rares exemples où toutes les fusillades, poursuites, etc. sont justifiées par l’intrigue. Quant à Statham, Ensuite, c’est probablement son rôle idéal. Oui, je sais qu’il joue déjà dans la plupart de son rôle un plan similaire, mais il y a une sorte de reflets. Toute cette hâte dans les actions, la foudre – rapide et engagée, à première vue, pas des décisions évidentes. Tout cela et bien plus encore l’image standard d’un pistolet à pied, un certain charme. Tout est perçu deux fois comme amusant, et trois fois gai. Emmy Smart, Au fait, je m’intègre également très bien dans le récit. Il est maintenant difficile d’imaginer quelqu’un d’autre à la place d’une fille Céliose Cheva. Bien sûr, elle ne savait pas ce qui l’attendait dans la deuxième partie, après s’être abonné au premier film. Parce que, dans le premier "Surrénal" Elle a été traitée simplement comme la reine, par rapport à la deuxième partie.

Eh bien, en conclusion, je veux https://4crownscasino.fr/ dire que j’aime ce film follement. C’est élégant, drôle et très cool. Parmi les lacunes, bien sûr, l’action elle-même peut être appelée, eh bien, peut-être le fait qu’elle se concentre sur un certain cercle de personnes. Les auteurs n’ont même pas essayé de le rendre plus ou moins massif. Maintenant, il est beaucoup plus difficile de rire d’une personne qu’il y a 10 ou 20 ans. Et quand les gens essaient de faire cela de nouvelles manières, je le perçois toujours avec un coup. Le film méritait le sien 8.5/10. Pourquoi est-ce si peu si je le loue tellement? Eh bien, je suis toujours une personne adéquate, et je comprends que c’est un thysh dans sa forme la plus pure, pris par un sou. Je suis juste tombé amoureux de son temps, je me souviens que j’ai quitté le cinéma à une très forte impression et j’ai dit aux amis de Lulse des amis de "Adrénaline", Conseiller à tout le monde d’aller. Vous, je vous conseille de le télécharger avec des sous-titres. Car seulement dans l’original, vous entendrez tous les tapis et toutes les variations des intonations du mot "Putain". Eh bien, ou dans le gobelin, aux frais du premier film, je ne sais pas si sa traduction était. En général, courir vers des torrents et télécharger / réviser / réviser.

Merci pour votre attention.

P.S.Rington Chelios

(Il y avait un joueur de flash, mais depuis 2020, Flash n’a pas été pris en charge par les navigateurs)

Auto-pair est une vidéo dans les deux parties du film

(Il y avait un joueur de flash, mais depuis 2020, Flash n’a pas été pris en charge par les navigateurs)

Chanson de la vidéo

(Il y avait un joueur de flash, mais depuis 2020, Flash n’a pas été pris en charge par les navigateurs)

Blue Games

Blue Games.
Gays in games. Is it good or bad, and what to do about it?? Once again I share with you my subjective opinion. The topic haunts many and may cause dissatisfaction among some people, but what can you do??

Dragon Age: Inquisition

Best comments

As I already said, showing a negative attitude towards something that is absolutely harmless to you and quite natural, although it is something negative in the Russian Federation due to the illiteracy of its population, is a lack of mental development. And persecution or physical impact on representatives of these minorities is fascism, which is so despised in the Great and Immense, although it is so often used.
And yes, I’m not gay.

I’ll just leave this here https://www.youtube.com/watch?v=lQmWsl2N0UE Flagman-casino.co.uk
Dedicated to all homophobes, I advise you to watch this video

Homosexuality, as a phenomenon in nature, has always existed and will not go away (why suddenly). And partly it works as a mechanism against overpopulation, such as with elephants in Africa. In them (elephants) homosexuality is quite common. Homophobia, in turn, is exclusively observed in people. It seems like we have a mind, but we don’t know how to use it.

The author is gay))) The topic itself is unworthy to appear in Russia, and authors who raise the topic of gayness in any form should be burned at the stake)))

He’s not a whiner, like Cortez. Once he lost his temper when his quest began. After all, he was a cool character who didn’t whine, just like that.

Hmm, the information that during the Nazi era, at the very peak of the genocide, more gays were born than before or after them, can be interpreted as a method of protecting homosexuality, at the genetic level, from breeding. Will the “organism” react so actively to a stimulus to an “atrophied organ”?? It seems that – no, therefore it is not unnecessary. And the fact that homosexuality has not disappeared throughout the existence of mankind plays into the hands of this judgment.
So far, I believe that in nature homosexuality plays the role of a kind of protector against overpopulation. The “big brother effect” leads to the same thing: if a woman gives birth to many male children, then for one reason or another this will affect the population in the future.
A phrase from Left4Dead comes to mind, since this is a gaming site, after all: “We’re safe. For now. “For sooner or later, humanity will still get into the finest tuning of the human body and homosexuality will be one of the first items on the list for elimination.

Bouillir. Ou comment DreamCatcher de l’anime de la couverture s’est déchiré

Pas de nyash-mines
1) Présentez-vous? Oui, peut-être que ça ne fera pas de mal. Je m’appelle Sergey, 32 ans, le technologue en chef de l’entreprise de transformation de la viande. Mais tout cela est déjà sans importance.
Le fait est que l’anarchie se déroule dans mon pays – un coup d’État armé. La définition de la "guerre" convient également à. Au moins les catastrophes sont comparables. La guerre en essence sur les gens, leur individualité et leur caractère unique, en particulier ici, dans cette chaudière, vous êtes des consommables, de la viande de canon, pas même une patte de joueurs invisibles, mais simplement un cadran sur un plateau de jeu, et peut-être de moins en moins. Cynique, apathétiquement? Peut-être … tu sais, je suis généralement réaliste, je viens même à un optimiste, mais lorsqu’une grêle de coquilles se précipite du ciel, non seulement le toit sur ma tête est détruit, mais toute la vie antérieure, les verres volent du nez, leurs verres avec sonnerie sont cassés sur le sol. Je n’ai pas demandé un tel sort, je n’ai pas apporté de mal au monde, mais il a décidé de me récupérer … non, que je trompe – nous sommes sur nous. Je suis loin d’être le seul et non le personnage principal de cette tragédie. Mais son rôle l’équipement du formidable mécanisme militaire a joué. Malheureusement, il n’a pas été possible de «tourner» pendant longtemps, une roue plus massive a été écrasée: mes dents, avec un sonnerie de perçage mécanique des os cassés et des organes brisés, «dispersés» sur le champ de bataille. Et l’appareil sans cœur de la mort, sans noter les pertes, a continué à travailler. Tu sais que le flash, semble-t-il, n’était pas. Et le feu aussi. Dans les films, les explosions se produisent complètement différentes. Mais le son est assourdissant – oui, je me souviens. Le reste du choc a absorbé le reste.
Bien que les mots «handicapés» et la conscience de leur position après 2 semaines ne frappent pas moins que. Que mes blessures dans la vie soient compatibles, peut-être, que oui, mais certainement pas avec celle où le gars heureux rit sur la photo, étant en compagnie de parents et d’amis, il a un anniversaire et tout le monde est heureux. Je souris maintenant aussi, car j’ai finalement trouvé une façon indolore et garantie de quitter ce monde. Qui sait ce qu’il y a … plus loin et en général où il est – là-bas, mais pire qu’il ne devrait pas être ici. Probablement, mon visage représente maintenant une vue déprimante, qui est même difficile à déterminer ce que son transporteur essaie d’exprimer. Intéressant, je pourrais, me regarder maintenant pour comprendre que je souris.
Je m’appelle Sergey et c’est ma lettre d’adieu.

2) connus, je suis Tashiro Ikiban, j’étudie dans une école d’Otaki secondaire. Récemment, tant de soucis sont tombés, juste d’horreur! Il a déjà vécu avec un Omezhka calme, n’a touché personne, comme sur vous – un portail d’Ikenban – le monde des démons s’est ouvert sur notre petite ville calme. Au début, le passage était instable, les habitants n’ont rien remarqué. Oui, et moi, cependant, aussi. Mais un soir, Yuka a fait irruption dans mon puits de chambre, elle est aussi une représentante de la race des démons, mais ils semblent être gentils. Quelque chose a dit sur le salut du monde et les choisis, mais, j’avoue, j’ai écouté inattendu, parce que je l’ai accordé plus d’attention à un énorme cul. Eh bien, alors tout était à l’envers, je suis allé à l’école, a combattu avec les Lords of the Underworld, avec Akana (petite amie d’enfance), il est tombé dans une situation piquante, avec un ami, il traînait dans les cafés, il a presque fait sauter la bataille à Baal, qu’il s’est avéré être petit (ou stupide,?) Et je ne l’ai pas terminé, mais j’ai dû m’allonger à l’hôpital, puis je l’ai vaincu, fermé le portail, rétabli justice dans le monde, réussi les examens pour 4 et tout est revenu à la normale. Oui, même est devenu plus cool qu’avant! Mais un problème me grandit, ça ne me donne pas la paix.
En général, j’ai 3 chan en tête ..
Akane est si mignon et gentil, juste une lampe. Pour une raison quelconque, je me tire dans un camarade de classe Mike, je ne sais pas: en apparence, une fille est comme un hérisson, mais parfois elle se comporte du tout de manière atypique, même en quelque sorte attentionnée, elle est également très attrayante, peut-être à cause d’un grand coffre, je ne suis pas sûr que je ne suis pas sûr que. Et Yuki a un cul cool … Je l’ai déjà écrit ci-dessus, oui?
À cet égard, j’ai heinté ce post. Anonyme, conseiller avec qui remuer, sinon j’ai pensé à tous mes cerveaux!

Quel extrait avez-vous aimé?
Très https://lucky-31-casino.fr/ probablement (le même que l’écrivain de moi) – non. Mais si vous fermez les yeux sur mes compétences, je pense que la première histoire est toujours plus réaliste, lit plus vivant, provoque un moindre désir de percer votre front avec votre main et ma tête avec un poing.
Mais ils sont définis par les mêmes abords analphabètes, mais seul le style de présentation est différent: le premier-quoi (en option) que j’aimerais voir dans un anime, le second est un modèle, bien-aimé par les cibles mi-mi-mi-mi-mi-mi-mi-mises en chambre. En fait, beaucoup d’anime moderne quelque part près au milieu.
Pourquoi me semble-t-il que la 2ème option est imparfaite. Tout d’abord, un écolier. Deuxièmement, le monde sauve. Troisièmement – en fait, plus occupé avec lequel Chan remuer. En quatrième mais le monde a toujours sauvé! Oui, ici non seulement Stanislavsky crierait "Je ne crois pas", mais même Mikhalkov!

Combien pouvez-vous écrire / dessiner / prendre / voir sur les écoliers?! Arrêt!
Non, je ne suis pas contre les écoles, leurs représentants et le temps heureux des enfants «avec un sac à dos sur leurs épaules» (à l’âge approprié, qui n’est pas caractéristique, ne voulait même pas décolorer l’école et n’a pas éprouvé une haine bâtard farouchement pour cette institution). Il y a aussi des représentants du genre où cette institution sociale n’a vraiment pas obtenu cette institution sociale, mais construite sur la base de la relation des jeunes organismes fragiles un merveilleux (touchant, drôle …) Histoire: le professeur cool d’Onzuka, Clannad et un certain nombre d’autres.
Mais tout devrait être modéré comme le niveau de l’eau lorsque le brassage s’écarte. Il y aura peu d’eau – les nouilles sortiront sèches, beaucoup – tout l’assaisonnement ira dans l’eau. Le nombre d’écoliers dans l’anime n’a pas seulement franchi toutes les limites pendant longtemps, elle a scintimé sur le bord, a inondé les voisins sur * Uy et menace les inondations mondiales. Cependant, qu’est-ce que je te dis? – donc tu sais tout.

Une continuation logique de la tragédie est le service de fans. Pas vraiment, si un rag-kun ne se lève pas, alors comment il aidera le monde! Sur la chatte "affamée", le monde ne sauve pas.

En général, une telle cosse et non-sens reçoivent criminellement beaucoup de temps d’écran, mais les choses sont vraiment dignes, souvent timides pour montrer. Je parle de sastens, de drame, de cruauté naturaliste.
Mais maintenant plus près du point – pourquoi ai-je décidé d’écrire ce post. Récemment, j’ai regardé un certain nombre d’animaux et tout le monde était content. Bien que pas Shydavra, mais adapté à la sélection. Ceci est un Psycho -Passport, Parasyte, Death Parade et Tokyo Ghoul. Assez sombre, parfois même cruel et cynique (mais sans excès). Dans le parasite et la goule, au moins GG est un écolier, mais à travers le chur, ils ne seront pas soulignés. Les 2 autres œuvres se déroulent dans les univers d’origine, dotées d’un certain nombre de personnages charismatiques et d’une digne complot.
Tout cela obligé de réfléchir à nouveau au phénomène inexplicable du tissu sur le nya-nye-nasitness. En effet, à tout rassemblement d’anime, 70 à 90% de ceux qui sont venus Nach et grandiront sur le conte de fées, l’art de l’épée ou ce qui est à la mode en ce moment, il y a à la mode. Et, par exemple, un œuf d’ange a regardé 0 bite entière de dixièmes. Quelque chose sur les forums et en social. réseaux. Eh bien, au moins la note de mort et l’évangelion sont populaires. Soit dit en passant, 100% de mon fraternel, ce qui est évident, respecte et regarde le «Multiki porno chinois» avec la surveillance, et non le grand public pop-cavity.

Et si de nombreux péchés d’anime avec une gardienne de fans complètement inappropriée, alors les nouvelles visuelles ont un autre «endormi» – hentai. Pour une raison quelconque, la grande majorité estime que comme il fait VU, alors sans sécurité, ils produisent les scènes correspondantes de l’esprit bien rangé, dont le travail final perd sans aucun doute. Il est à noter que les jeux nationaux (disons que VN est des jeux) d’un tel genre sans contenu érotique. À moins que le hentai ne soit présent dans l’été sans fin, et même alors en quantités très dosées, presque ascétique (il n’y a pas du tout de version en vapeur), étant donné que Bl est la base de Bl – Eroge avec les muscles de DV.

La morale de cette fable est la suivante: voir (et jouer / lire) seulement bon et vous demander régulièrement: «Mais se frotte-t-il le jeu?"

Bobby Kotik est devenu président de Coca-Cola

Le directeur exécutif du jeu Activision Blizzard tenant Robert Bobby Kotik a été choisi par le président de la société Coca Cola. Une telle décision du conseil d’administration est devenue connue du message publié sur le site officiel.
Le chat rejoindra un nouveau poste à partir du lundi 20 février 2012. «Bobby apportera à l’entreprise l’entrepreneuriat et une connaissance approfondie de l’industrie numérique», a commenté Mukhtar Kent, directeur exécutif de la société Coca-Cola. Néanmoins, le chat ne quittera pas son poste de directeur exécutif chez Activision Blizzard et continuera à surveiller la production de séries clés de la maison d’édition.
L’Activision Blizzard Holding a été formée le 9 juillet 2008 à la suite de la fusion de deux sociétés indépendantes Activision et Vivendi Universal Games, qui possédait Blizzard Entertainment. Il est actuellement l’un des plus grands éditeurs au monde.
Bobby Kotik a commencé sa carrière en 1983, quand il a commencé à développer des logiciels pour les ordinateurs Apple II. En 1990, il a acquis une participation de contrôle dans Activision et en 1991 est devenu son président. De 2003 à 2008, le chat était également le président de Yahoo! Inc … avec ses déclarations pointues, le chat a remporté une réputation ambiguë dans la communauté des jeux. Il a donc déclaré à plusieurs reprises qu’il ne considérait que la marque «bonne» uniquement lorsqu’elle peut être opérée avec succès pendant de nombreuses années de suite. En 2009, racontant le succès de la série Guitar Hero Music, le chat a admis qu’il voulait faire des contrôleurs de jeu sous la forme d’une guitare «aussi chère que possible» pour augmenter le profit.

Les meilleurs commentaires

Maintenant, il est prévu que la boisson sera vendue directement à partir du tuy. Je planifie également les étiquettes exclusives. Et meilleure eau, dans les boissons, pour les abonnés du service Coca Cola Elite.

Coca-Cola publiera une nouvelle bouteille de 1,40 litre. Jusqu’à présent seulement pour Premium Cocauser.

– Oui, envoyez-vous une baise! Maintenant je suis un kokobaron.

Cococatolands https://tortugacasinoonline.fr/mobile-app/ 2

Cocahardcore, uniquement pour Cocauser premium.

Je pense que dans un avenir proche, ce sera ainsi ..

Je représente déjà une nouvelle publicité, Captain Price essaie de frapper la porte mais rien ne sort, soudain le salut apparaît sous la forme de Coca-Cola, il boit toute la bouteille, trouve une vague de force et élimine cette porte avec le cadre et le montage: D

La prochaine nouvelle "Bobby Cottik est devenu le président du SSR! Aujourd’hui, il a fait une déclaration publique dans laquelle il a appelé tous les fans de la série populaire de jeu Call of Duty pour se préparer à une guerre avec les mauvais Russes, car ils sont dans leur empire du mal dans leurs empires sont des plans communistes pour détruire la démocratie! Notre vaillant agent Smith a obtenu des informations choquantes! Sur ces cadres, vous voyez comment le clone barbu de Staline s’entraîne des ours spéciaux dans les oreilles pour collecter Ak – 47 pendant un certain temps. ": 3

Et le Srach de "Pepsi vs Coca-Cola" commencera ..

«Oui, vous êtes généralement un collier shkolota! -Pupérior, le connard-percisigolik!"" Oui, vous êtes généralement un collier shkolota! -Pupérior, le connard-percisigolik!"

Board games and video games. Nintendo.

Good day, dear readers! It’s time for the third part of my story about board games released based on one or another video game series (parts one and two). In today’s part, Nintendo will completely dominate. I think I won’t be lying if I say that anyone who is even a little interested in video games knows about this company and its main titles. Well, at least everyone has definitely heard about Mario.
So, it turns out that Nintendo, like no other video game company, is steadily promoting board games in its game series. Why did she start doing this not yesterday or last year, but 33 years ago?. During this time, more than 30 board games were released, the vast majority of which are dedicated to Mario and Pokemon. Today I’ll tell you about all this diversity.

Nintendo
Nintendo started making video games in 1981. If you, padawan reader, too young, then you may not know that in that distant year the very first Donkey Kong was released – a game about a mustachioed plumber (yes, Mario first appeared here, although his official release happened only 2 years later), who saved the lady of his heart from a maddened giant monkey. The franchise is still alive and periodically kicks somewhere in the Wii U area. Only now the main character is not Mario, but Donkey Kong himself. Well, that’s right, and why does Mario need another series about him??
Then in 1982, Nintendo released the game Popeye based on the animated series of the same name about Popeye the Sailor – a stern man with hypertrophied forearms and a passion for punching cabbage soup after a serving of spinach (here it is, the power of vegetarianism!). And in 1983 (or in 1985 – as it is easier for you to count) the era of Mario began with his Mario Bros. (Super Mario Bros.) – a mustachioed plumber who has been saving his princess in another castle for almost 30-odd years, killing poor turtles and taking mushrooms and other interesting things for his soul.
Then, in 1986, The Legend of Zelda appeared – still a favorite series by many about the adventures of Link behind the triforce and its numerous prequels. Then there was a lot more: Metroid, Ice Climber, Kirby and so on. But this is not particularly important in the context of this article. The only important thing is that in 1996 the great Pokémon series appeared, from which children, as well as their parents, are delighted (para-para-pam!) around the world. A series where the player, like a real Tamagotchivod, needs to raise his animals (which initially still need to be caught), lead them through fire and water (figuratively and literally speaking), and then defeat other weakling trainers with his mini-army of mi-mi-mi creatures.

“Why such an introduction??” you ask. And I will answer: the tabletop space was visited by Donkey Kong, Popeye the Sailor, Link and his Zelda, Mario and Luigi and, of course, Pokemon. This is what we will talk about further. And, since the younger generation has a weak memory of Popeye and Donkey Kong, I’ll start, perhaps, from the well-known end, with Pokemon.

Pokémon
So Pokémon! This series originated in 1996 on the Game Boy handheld console and immediately gained such enormous popularity that Japan was filled with all kinds of merchandise, anime series, manga and other accompanying things. I note that the Pokemon series is considered the second most popular video game series after Mario. As you can guess, this series has not spared board games – the total number of board games exceeds two dozen (though more than half are outright garbage). But I’ll tell you about those that are good later.

Pokémon Trading Card Game

The very first (1997), and probably the most famous board game (and simply one of the most popular CCGs in the world) is Pokémon TCG – a card game about battles between two trainers. When some of us were still sitting in the sandbox, others were going to school, and Pokemon were shown on the First, you were probably looking for someone with whom to exchange your five “Pokémon_name_No. 1” for the more desirable “Pokémon_name_No. 2”.The goal of the game is simple, like any CCG – to defeat your opponent. We play our pets on the table, use their attacks, evolve them. As far as I know, Pokémon TCG has recently been gaining popularity again in Russia. Therefore, if you haven’t tried it yet or you didn’t have enough of this entertainment ten years ago, or you were a child (and didn’t understand why you needed these cards) – go ahead, run to the board game store and thematic sites.

Pokémon Trading Figure Game

Like the World of Warcraft Trading Card Game, which had its own adaptation for miniatures (World of Warcraft Miniatures Game), the Pokémon Trading Card Game received its own version of the game with miniatures in 2006. The idea of ​​the game and the way it was sold in stores is similar to analogues – we buy boosters with well-known and not so famous creatures, form a team for a certain number, and then fight on a special field 1 on 1 with the enemy. The interesting thing about the game is that in addition to choosing monsters, before the game you had to choose a specific trainer for yourself, which promised certain pros and cons. Yes, unfortunately, Pokémon TFG did not repeat the success of its card counterpart, so it sank into oblivion in just a couple of years.

Pokémon Battling Coin Game

The next game (1998), as expected, is again about the battles of Pokemon trainers. This game is very different from the previous one for a number of reasons. First of all, there are no cards here. Each set includes three discs with random Pokemon. Battling Coin has such a strange distribution method, since the publisher positions it as a collectible. If you put such a disk on the table with the picture with the monster facing up, then it (the disk) can be easily spun like a spinning top. The gameplay is based on such manipulation. You and your opponent place your two discs side by side and spin. As soon as the discs stop, the opponents compare the icons and numbers on the sides where the discs are close to each other. Whoever has the higher number wins, and the opponent goes to his forefathers. Such a simple, fast and non-committal toy for 5 minutes (although why am I surprised – after all, Pokemon is a children’s franchise, and children need such a game).

Pokémon Master Trainer, Pokémon Silph Co., Pokémon Tower and Pokémon S.S. Anne Game

There are four games at this point. Although, actually two, since Silph Co., Tower and S.S. Anne Game is the same game, just with a different playing field. What are all these games about?? These are simple adventure games about collecting Pokemon, leveling them up and battles between trainers. The first game (Master trainer) uses the territory of the very first Pokemon video game as its setting (this is exactly where the events of the anime series took place). The other three (Silph Co. and its clone) take place in small locations (for example, a ship and a tower). They offer to assemble the gaming space yourself by tinkering with scissors, glue and pieces of cardboard that are in the box with the game. After that, the whole game you have to roll the dice, see what comes up, and move forward as many steps. (Well, yes, everyone played games like “throw and move” in childhood). At the stop you either fight with the master or buy a new Pokemon.

This is all, of course, great and generally all fun and Pokemon, but for those unfortunate people like me who once played real board games like Gears of War or Civilization: the Board Game, such games are no longer any good.

UNO: Pokémon

The last Pokemon game I’ll talk about is a remake of Uno, with Pokemon instead of numbers. Regular Uno is the same “one hundred and one”, or “pharaoh”. If you want details, they are here:

In case anyone doesn’t know what kind of games these are, I’ll explain in a nutshell. Players have a certain number of cards in their hands that they need to get rid of faster than their opponents. You need to get rid of them according to certain rules. For example, let there be Pikachu on the table against a red background. Then the next player can place Pikachu on a different background or another Pokemon on a red background. There are also joker Pokemon, skip-turn Pokemon, “next player draws 2 cards” Pokemon, etc. If there are no suitable Pokemon in your hand, you will have to take the top one from the general deck. Overall, a very simple game to play with a small group.

What can I say about this? I wouldn’t mind playing Uno with Pokemon, even though I’m used to more serious games..

UNO: Nintendo

There is another version of Uno, with all the Nintendo heroes at once. As they say – the same eggs, only in profile. So, if you are a special kind of plumber, then UNO: Nintendo is your choice!

With that, I move on to Mario. To be honest, there are other Pokemon games, but they’re not very good. Let’s go look for the princess.

Super Mario Bros. https://coincasino-pro.co.uk

The most popular game series in the world, which tells the story of the adventures of the mustachioed plumber Mario, who tirelessly saves the princess in the kingdom of big mushrooms, strange turtles and brick platforms over and over again. There are also quite a lot of board games about the funny barbel – almost two dozen, but I will tell you only about half of them: the better half!

Super Mario Bros. (1988) and Super Mario Bros. (1992)

The first two Mario games tried to be like their video game progenitor. They were simple tabletop adventure games. Yes, in 2015 this won’t surprise anyone, but in the late 80s – early 90s, action games and “monopolies” were at the peak of their popularity. True, here the game of the “throw and move” type is supplemented by the ability to set traps for the opponent along the way. So the path to the castle is not so easy now. It can be very disappointing when you find yourself at the finish line and get blown up by an enemy fireball! And the princess may end up in another castle!

I’ll also note this, SMB. 88 was developed by the German MB Siele, which also released board games based on Donkey Kong and Popeye the Sailor Man. Their version is interesting because the playing field itself is made in the surroundings of the original video game.

Super Mario Bros. Card Game

Card Super Mario Bros. Card Game was released simultaneously with SMB. 92 years old and, in my opinion, she is much more interesting. The gameplay is very simple, but there is something to think about. The essence of the game is this: there is a deck of cards, which before the start of the game is divided into 6 equal parts, and players take turns drawing one card from any part, in the hope of finding a few coins. The one who collects a certain number before his rivals gets rich and wins. This simple gameplay is diluted, again, by the addition of traps (it’s a trap!), forcing you to return part of the loot to the bottom of one of the decks along with a trap. Therefore, after some time after the start of the game, the brain may naturally boil when trying to remember in which place and in which deck the evil trap lies, so as not to fall into it (especially when you are incredibly close to victory).

Super Smash Bros. Melee Battle Cards

The next game about Mario is interesting because it never hit the shelves, but was distributed for free in one of the issues of Official Nintendo Magazine. The gameplay of this game is based on the well-known game “rock-paper-scissors”. Each round, players take turns choosing 5 characters from a common deck and a random arena with a bonus for some of the heroes. (Yes, the characters there are not only from the Mario series, but also from other popular Nintendo titles such as the previously mentioned Pokemon or the heroes of the game Ice Climber). So, each hero has three different moves, each of which works like “rock”, “scissors” or “paper”. Actually, every turn players play one hero into the arena and see which of them wins in a game of rock-paper-scissors. The winner returns to the owner’s hand and the loser is eliminated. The player who has the most characters left at the end wins. Such things. I think the readers of Official Nintendo Magazine were happy about this game.

Super Mario Bros. Great Ladder Race Game, Super Mario Bros. Crystal Maze and Super Mario Bros. GuraGura Game

The next three games are not even board games in the usual sense of the word. These are more likely just children’s toys. The very first (Ladder Race Game) consisted of two rotating ladders fixed at a low height. The goal of the game was to bring Mario or Luigi down the stairs faster than the opponent by rotating the stairs by the handle. The action figures have a ball joint in the center and two hooks to hang on to the ladder. Quite an unusual idea, in my opinion, the game should be quite fun. Another thing is that I have never seen such units in my life, and curiosity gnaws.

Next game (Crystal Maze) – maze toy. Here your goal is to guide Mario through the maze and collect four flags, and then defeat Bowser (this is the same evil turtle from SMB.) in the center of the maze. The key feature is that it is completely mechanical and there are no electronics in it, and all control is carried out using a joystick. In general – it’s cool. If I were 7 years old now, I would love to play Crystal Maze.

SMB. GuraGura Game is somewhat simpler in this sense, but it is also quite suitable for games with children. This is a simple game of reaction and accuracy/dexterity/what else do they write on game boxes?. There are two game modes. In the first one you need to display figures of characters from the SMB series. for a small prefabricated tower. Yes, so that it does not fall apart in the process. In the second mode, like in real Angry Birds, shoot figures at the target from a special slingshot cup. Again, if I were 5-7 years old, I would play with pleasure.

Monopoly: Nintendo (2006) and Monopoly: Nintendo Collectors Edition (2011)

Yiiiiiiiii… traditional Monopoly! Where would we be without her, my dear?. I think she needs no introduction for the third time. For those who want to know more about it, read the first part. And I’ll tell the rest of you once again this: I still don’t understand who plays Monopoly and why. Even if you can play as Mario there…

Memory Challenge: Super Mario Edition

The penultimate Mario game that I will talk about, like UNO: Pokémon, is based on another game. And, as you might guess, the basis is called Memory Challenge. I think many people played this game in childhood: we turn over two cards every turn, if they are the same, we take them for ourselves, if they are different, we put them in place. Whoever collects the most cards is the winner. The only thing is that there is something in it that can diversify the game a little and make it more tactical. These are item cards that are mixed with character cards. By collecting pairs of them, you can get some kind of bonus (for example, take away some cards from your opponent). In general, children usually play this game to train their memory. Therefore, if you suddenly, for no reason at all, want to feel like a six-year-old child, play for your health.

Memory Challenge: Sonic the Hedgehog Edition

I’ll immediately mention that Sonic (whose monopoly I mentioned in the first part) also faced the Memory Challenge. I just want to say: “Poor Sonic… Oh god, why?”. But I’ll tell you in detail about Sonic sometime next time.

Super Mario Balance Block

And finally, let’s look at another skill game and, at the same time, a variation on the theme of the famous game Jenga. The original Jenga from 1983 is a very simple game, but quite entertaining and requires enviable dexterity and ingenuity from the player. The gameplay of the game is very simple. There is a tower, which is made up of wooden blocks before the start of the game, three pieces at each level of the tower. On his turn, the player has the right to pull 1 block from the structure and move it to the top of the tower. The one who collapses the tower on his turn, pulling out the block, will lose. As I said earlier, I’m not particularly fond of games of this format (that is, dexterity), but many people really like it, and you can get special fun from the game if you play it with a time limit per move (like blitz in chess). So, Balance Block is Jenga, where wooden blocks are painted to resemble brick blocks and treasure blocks from SMB, so fans of the mustache Mario will be quite happy with this. However, there is one small problem: it is very, very difficult to get it outside of Japan.

Jenga: Donkey Kong Collector’s Edition

But Jenga in a Donkey Kong wrapper is much easier to get (at least it’s not in Japanese). In this game (unlike Jenga based on Mario) there are two different modes: a regular Jenga mode and a race mode for Donkey Kong, as in the ancient original, to the top of the tower in the skin of old Mario. Here, after each block installed by the player, you need to move your Mario around the tower in a certain way in the hope of overthrowing the evil monkey and not getting into trouble or into a trap. Art of the original 1981 is present.

Jenga: Space Invaders Collector’s Edition

Since we are talking about various Jengas, I will mention that in 2013 a variation of this game was released, wrapped in Space Invaders. This, by the way, is the only full-fledged SI board (not counting the various crafts of enthusiasts, of which there are a million on the Internet). As in the case of DK, the game offered two modes: regular Jenga with repainted blocks and a mode where you need to lower your Invader from the top of the tower in order to punish the people (Mwahahaha!). In general, it is no different from the previous one, so if you are not a fan of such entertainment (like me, for example), you can safely forget about the existence of this board.

Donkey Kong

And I will continue to talk about games in which Donkey Kong is present. What is Donkey Kong and what do you eat it with?? Donkey Kong is the very first platformer from Nintendo, released in arcades in 1981. Here, an as yet unnamed mustachioed guy (a carpenter, by the way) needs to climb a series of platforms using ladders and high jumps, dodging rolling barrels and flying fireballs, in order to topple a giant monkey at the top and take his girlfriend out of her hands (The allusion to King Kong in the title is not in vain). In addition to the Jenga I have already mentioned, there are only two games in the recreation center, about which further.

Donkey Kong

So, in the wake of the popularity of the Donkey Kong game in slot machines (seriously, in 1981 it was a very popular game, although you may not have heard of it at all), the MB Spiele company in 1982 released a board game based on. (This, by the way, was their first work with Nintendo, and I wrote about their Mario game above.) Available: a playing field (as in the game), Donkey Kong (as in the game), a certain mustachioed man Mario in pants of four colors (as in the game)…. And in general everything is like in the game. There is your Mario and your opponents’ Mario, and whoever reaches the top of the platform structure faster and without incident and defeats the evil giant monkey will be declared the winner and will receive the lady in distress as a reward. Here it is worth giving credit to MB Spiele – they tried to transfer the gameplay to the table with virtually no changes. The only difference was that Mario, of course, was not controlled using a joystick, but according to the “throw and move” principle I have already described. Each player also had a set of cards that, during their turn, could be played on the table for character jumps or launching fireballs and barrels in order to mess up opponents. I note that after launch, the barrels and fireballs moved around the map at the command of the dice, so you could get into trouble yourself if you were unlucky with the dice.

Donkey Kong Card Game

Next, in 1983, the same MB Spiele released a now card game based on Donkey Kong based on the same game. The goal remains the same: get to Donkey Kong, sitting on top of a high platform, faster than your rivals, in order to save the girl Kong stole. But in this game, in order to get to the villain, you had to build a ladder of cards on the table and move your version of Mario along the resulting structure. The same cube moves him where he would go without him… On the staircase maps, various indecent things could happen to the hero, so you had to think carefully about how to form the easiest path up for yourself and a path full of traps for your opponent.

In 1982, Nintendo released the video game Popeye based on the American comic book and animated series of the same name. In general, the plot of the game was as simple as the plot of the animated series. There, the sailor Popeye, whom his rival Brutus always tried to thwart, tried to win the love of a girl named Olive Oyl. In a critical situation, Popeye ate a piece of spinach. The amazing herb repeatedly increased the hero’s strength, so that Brutus got it to his ears. In the video game (which was a platformer in genre), to complete the level you had to collect a certain number of hearts and not allow yourself to be caught by the villain Brutus. However, if spinach appeared in a level, it could be eaten and attacked by Brutus, which removed the player from his presence in the level for some time. By the way, initially the first Donkey Kong game was supposed to be dedicated to Popeye, but due to Nintendo’s problems with licensing the product, Popeye had to wait a little.

In the first board game about Popeye the sailor, players need to collect hearts and escape from Brutus, just like in the video game. By the way, different players played for Brutus and Popeye. The playing field was a copy of a level from a video game, and the gameplay was very similar to the tabletop Donkey Kong: moving around the field using a dice (“throw-and-drop”), collecting hearts and eating spinach, playing cards from your hand to the table to activate various tricks and bonuses, and skirmishes between Brutus and Popeye.

Popeye Card Game

The Popeye card game was much simpler. Or rather, she looked like… A drunkard. If you suddenly forgot about what kind of game this is, read in the second part, but I have nothing more to say.

The Legend of Zelda

And finally there is The Legend of Zelda. Such a significant Nintendo franchise as LoZ (judging by Nintendo’s love for board games based on its games) could not do without tabletop gaming. In addition to, cough, cough, Monopoly, in the bearded eighties, two entertaining games based on the original Zelda were released, which I’ll tell you about. If you don’t know what the first The Legend of Zelda is, I’ll explain it this way: in order to get something at least a little close to the original, take The Binding of Isaac, take Edmund McMillen out of it, add a little goodness, fantasy and the triforce. In fact, LoZ is a hardcore action puzzle game where you need to travel through a world divided into rooms, solving small puzzles to kill enemies before they kill you.

The Legend of Zelda: The Hyrule Fantasy

And in 1986, almost simultaneously with the video game, a board game about the Legend of Zelda was released. Bandai released it only in Japan, so don’t even look for it in other languages. The game is interesting primarily because it tries, again, to be as close to the original as possible (as much as possible for a board game). There is a hefty map divided into locations. You can beat monsters by rolling dice, collect coins, buy gear with them and hunt for pieces of the Triforce. There is also a co-op for four different colored Links… By the way, the game, like the original, is quite hardcore, since you can die there very quickly, and it takes quite a lot of time to complete.

The Legend of Zelda

Unlike its Japanese counterpart, the American version of LoZ 1988 from MB Spiele, already known to you, is a frankly weak “throw and move” adventure game with battles of the “test your luck” variety (roll the dice and hope that you get lucky). It’s really, really weak: the game looks unattractive, and there’s too much randomness, even compared to previous creations by MB Spiele. Perhaps that is why Zelda did not receive other incarnations on the table. (Sorry, I don’t consider Monopoly an “embodiment”. Monopoly defenders can vent their anger in the comments or mail me a postcard challenging me to a duel.)

Well, congratulations to everyone who made it through the text to the last paragraph! Now you can consider yourself a Nintendo board game connoisseur. True, you are unlikely to be able to play all these games: most of them are quite old and Japanese. (If you are the happy owner of any such desktop, write in the comments – I was interested in knowing your impressions.) And here are the themed Jengas, Monopolies and Uno are more accessible and can serve, for example, as a good gift for a fan of the series.

Bloodstained Ritual of the Night

I’m a big fan of the Castlevania series. I love not only classic games, but also later metroidvanias. Therefore, 4 years ago, when Koji Igarashi, the creator of the cult Castlevania Symphony of the Night, began a campaign to raise funds for his new game, this event did not pass me by. All these years I regularly read news about development, transfers and watched the development of the project. And two weeks ago, Bloodstained Ritual of the Night was finally released. True, I only got to it a week later, so I pre-ordered it on Nintendo Switch. And now, having played for more than 40 hours, having gone through the entire plot, it’s time to draw some conclusions about what exactly happened to Igarashi with his IGAvania (Will not check with the maestro about the level of his HRV).

The game takes place in England in the 18th century, during the Industrial Revolution. The alchemists were dissatisfied with the advent of technological progress, and investors began to turn away from them. And in order to prove to the moneybags the importance of their work, the “scientists” decided to fake the end of the world and summon an army of demons from hell. To do this, they created shards, people capable of controlling demonic forces. Having sacrificed them, the alchemists opened the gates of hell and unleashed legions of evil spirits. And here the church comes into play, which, with great effort, drove all the devils back into the underworld. And it seems like a happy ending, but it turned out that two shards survived the massacre of the alchemists, the young man Jibel and the girl Miriam. The latter was mysteriously frozen in time, and her crystal lost its power, which saved her from sacrifice. Ritual of the Night begins 10 years after these events, when Miriam emerges from her long “sleep”. From her childhood friend, the alchemist Yohaness, the girl learns that Jibel, who was like an older brother to both of them, went crazy, massacred almost all the alchemists, declared war on all humanity and summoned an entire castle with an army of demons from hell. Shocked Miriam hits the road to figure out what’s going on.

If you’ve played Igarashi’s previous metroidvanias, you’ll find the plot very predictable. In Ritual of the Night, the Japanese collected all the cliches that were once found in the Castlevania games under his production. And I won’t say that I expected something different from Igarashi. I remember every Castlevania from him very well and therefore I understood what exactly was waiting for me. I wouldn’t even pay attention to this if it weren’t for the ending and the final boss. It seems like everything should be epic and pathetic, but in reality everything looks crumpled. Apparently the budget was a little short.

But at least things are better with the characters. I won’t say that they are original, even within the Castlevania series, but almost everyone is good in their own way. Miriam is just a cutie, Johannes is a typical scientist immersed in research, samurai Zangetsu is a walking embodiment of pathos in himself, and so on. Castlevania fans should love the sarcastic vampire librarian O.D. (Orlock Dracule), clearly copied from Alucard from Castlevania Symphony of the Night. He’s even voiced by the same actor.

And if the game is the successor to Castlevania, then how can we not touch upon the location of the action?. Castle Ritual of the Night consists of several huge locations, each of which has some kind of zest. For example, in the tower of the twin dragons, movement goes in a circle, and not left-right, as in regular platformers. Because of this, you can get a little confused in the map, but in principle this does not cause any major problems. In the steampack library of the castle you need to move shelves with books to move through the location. And so on in every part of the castle: the chapel, underground caves, throne room, and so on. But what surprised me most was the mountain garden in a clearly Japanese style, which is called the “Oriental Magic Laboratory”. No, there is something magical about it, but this is only one room, which is a reference to a location from Castlevania Aria of Sorrow. Moreover, according to the artwork and screenshots, there is only a village around the castle, and the nearest mountain is located several kilometers from the castle. And judging by the location of the kindergarten on the map, it generally hangs in the air.

To be honest, the maestro’s new castle in some places is very reminiscent of the one in Symphony of the Night. Both of them have almost the same structure, the main part, underground caves with catacombs (instead of which in Ritual of the Night there is a desert), and a throne room at the top. Even the waterfall in the caves is in approximately the same place as it was in Symphony of the Night.

But what about the claims that https://mega-riches.uk this is the largest Igarashi castle?? This is partly true, if you forget one fact. In later Castlevania games, particularly Portrait of Ruins and Order of Ecclesia, the player explored not only the castle, but also surrounding areas, such as pocket dimensions or surrounding forests, swamps and caves. If you took all the places you need to explore in any of these games, put them together and compared them to the castle from Ritual of the Night, they would probably be about the same. Of the locations that do not belong to the castle, Miriam will explore only the galleon on which she got to the castle, the train to the secret alchemist laboratory, and the laboratory itself. Apart from the galleon, these are all fairly small locations for a couple of rooms.

But enough about the castle, let’s finally talk about what IGA’s new creation is all about. Bloodstained: Ritual of the Night is not just a metroidvania, but a 2D action RPG. The heroine has several characteristics on which the strength of her blows, resistance to different types of damage, maximum health, and so on depend. In addition, like any Castlevania, the game is quite diverse in terms of exterminating the forces of evil. As an example of a weapon. Miriam owns a gigantic arsenal: swords, whips, knives, sledgehammers, katanas, whips and even boots. Yes, you heard right. Unlike Castlevania and many other RPGs, shoes here serve as weapons. Miriam cripples monsters with kicks no less effectively than she would with some kind of sword or whip.

Separately, I would like to highlight the firearm that was in Castlevania, but more in the form of an Easter egg. In Bloodstained they decided to upgrade it to a full-fledged weapon. Firearms themselves do little damage unless you have elemental ammo or rare materials in your inventory. And the maximum number of good bullets is limited by leveling up Miriam. Unfortunately, killed enemies rarely leave behind ammo. But they can be created for a girl by the alchemist Johannes, whom we will talk about later.

In addition to regular strikes or shots, each type of weapon has its own combat techniques. These are techniques that can be performed while wearing one or another weapon. They waste mana, but also deal one and a half times more than regular attacks. You can read about how to learn the technique from the bookshelves hidden throughout the castle. For example, to learn a technique you need a long spear. Then kill using the described technique until the inscription “Technique mastered” flies over Miriam’s head. After this, you can perform it with any weapon of the same type. And this idea has some minor problems, at least for me. Performing techniques involves pressing a certain combination on the D-pad or analog stick and then the strike button. Due to the structure of the cross-pads on the Xbox Controller and Nintendo Switch Pro gamepads, performing these manipulations on them is sometimes problematic. It would be nice if, after mastering, the technique could be placed on a separate button, fortunately one is always free when using the game controls. Why not just use it??

In addition to weapons, Miriam can wear different types of armor, accessories and scarves. Scarves here are generally analogous to the cloaks from Symphony of the Night. They give little bonus to characteristics and are more needed as a decorative element. I am glad that almost all elements of clothing, except armor, are displayed on the main character. Armor, at most, changes the color of the dress. But this is Igarashi’s first Metroidvania where you can generally change the appearance of the main character. Elements such as skin color, eyes, and dresses and hairstyles can be customized. This is quite enough to change Miriam’s appearance to your taste.

All of the above is just a small part of what Miriam is capable of. The main feature of Ritual of the Night is one very interesting set of mechanics. Every time a girl kills a monster, with some probability a magic fragment flies out of it, which pierces the heroine and gives her a new ability. In addition to white shards, which are permanent, Miriam can only use one shard of a certain color at once. Each color works differently. For example, yellow shards increase the heroine’s characteristics or give her a passive ability, such as vampirism or reducing mana cost when using active shards. Or, with the help of red, the heroine can create throwing weapons out of thin air and throw them at demons. In addition, the more identical fragments Miriam collects, the stronger their effect will be.

I won’t say that IGA came up with this idea specifically for Ritual of the Night. Before that, she appeared in two of his Castlevanias, Aria and Dawn of Sorrow, where there were souls instead of fragments. In Ritual of the Night, Igarashi changed the concept slightly by adding purple and green "souls". The first ones act in the same way as the red ones, only the direction of the shot can be controlled using the right stick. Green ones are familiar familiars from previous games. In Sorrows, they were part of the blue fragments, which imposed additional effects or abilities on the hero, only, unlike the yellow ones, they required additional activation and quickly took away mana. As a result, the fragment system itself is not new for IGA, but in Ritual of the Night the Japanese at least improved it a little.

Well, it’s time to remember Johannes. Instead of weapons or clothing, enemies will most often leave behind body parts or gems when they die. With these resources and recipes, the alchemist is able to create new weapons, potions, and even sometimes shards for Miriam. The main thing is to just have the necessary resources with you. In addition to killing monsters, you can collect them by opening blue chests scattered throughout the castle. They are automatically restored every time Miriam returns to the location. This idea was taken from Castlevania Order of Ecclesia. Even in the laboratory, the heroine herself can cook her own food. But unlike Castlevania, where food simply restored health, the first portion of the prepared snack will increase the girl’s characteristics.

Even a young alchemist can use resources to improve the rank of fragments, increasing their radius of action or one of the passive effects. And here there is an interesting detail: when a yellow fragment reaches the maximum rank, it turns white and acts constantly. The idea, to me, is very controversial. Miriam, with all the passive effects, turns not just into a death machine, but into a real goddess who sends even bosses to the next world with almost one blow.

In general, when looking at crafting games, I often ask the question: if you need to create several items and don’t have enough resources, are there other ways to get them?? Ritual of the Night has. Once you cook a dish or craft an item, it will immediately become available for purchase in the store next to Johannes’s laboratory. But you’ll need a lot of money. Making money here is no longer done according to the modern RPG school, where you need to complete tasks to get money, but according to the old school, when you need to destroy monsters and elements of the environment, such as purple candlesticks. And then the money drops out of the latter only when Miriam has a full supply of mana.

Speaking of tasks, Bloodstained Ritual of the Night, unfortunately, does not have any truly interesting additional missions. You need to either kill a certain number of monsters, or create an item and give it to the girl in the starting location, or feed the old lady by preparing her a dish, the name of which she does not remember, but will give a hint in the form of ingredients and a snack icon. There are also missions to find a lost resident, where you need to bring him a teleportation stone, but only Miriam’s reaction is interesting there. I wish there were tasks on the level of Portrait of Ruins with Order of Ecclesia, where you had to take a picture of a yeti or come dressed as a nun. But the reward from completing all the chains is very useful, especially grandma’s.

I could still cover a lot of things, but I’m afraid the article will drag on even more. And what has been said is quite enough to appreciate the game at its true worth. So let’s take stock. Bloodstained Ritual of the Night is a compilation and refinement of the best ideas from the Castlevania metroidvania series. Although this is not true, the game is a new part of Castlevania, only to avoid copyright problems it was renamed. This can be understood not only from the gameplay, but also from most of the enemies and some bosses, which clearly act according to the same logic as in the “parent”. In addition, the game has a lot of unobtrusive fan service in the form of references to games in the series and not only. I cannot fail to note the work of composers led by Michiru Yamane. Although some of the compositions turned out a little crooked, in my opinion, the music is one of the best things in this game. But the main advantage of Ritual of the Night lies in its gameplay and its diversity. The number of shards and weapons available allows Miriam to destroy the evil spirits in the castle in hundreds of different ways.

Unfortunately, the game is not without its shortcomings. These are not only problems with the plot, but also some design and technical flaws. Of the minor Russian localizations, in which Miriam sometimes talks about herself in the masculine gender. Or a game in one place forces the player to farm shards in order to advance in the story. But the big one is the Switch version of the game. You’ve probably already heard that the game crashes on a semi-portable console and there are problems with FPS, loading, and so on. I even met some of them while passing through. Crashes usually occur after moving to another location or loading a cutscene. In just 40 hours of playing Ritual of the Night, I crashed 4 times, three of which were in the first hours of the game. But the most serious problems arise in the castle library. In this location, transitions between rooms take a very long time and sometimes fps drops a lot. In other parts of the castle everything works more or less stably. Sometimes small graphical artifacts just appear. The Switch version has pretty bad graphics, which is why the models with the visual style used look like melted soap ice cream. IGA, of course, has already stated that work to eliminate all problems is proceeding at an accelerated pace.

Even taking into account all the shortcomings, the result was a fairly large-scale metroidvania with a gigantic number of possibilities. This is especially nice compared to most of the current games of this type. Don’t get me wrong, I really like the fact that there are now a lot of projects being developed in this direction, but they are more like Metroid. Most of them are ordinary platformers, only with an open world instead of levels. And that’s why you rejoice at the release of something so large-scale. I recommend this game to all fans of Castlevania and Metroidvanias in general. You won’t regret it. At the same time, the project clearly has big plans for its future. Indeed, in parallel with the development of the Switch version, 13 more free DLCs are currently in development, among which there will be 2 new playable characters. But for now, you can kill Igarashi himself from additional content for $10. This reward was received for free by those who donated to the game during the Kickstarter campaign. The DLC is currently only available on PC and should be released on all platforms soon. And that’s all I have for now. Thank you for your attention.

Blood will be Spilled: Review

Wild West. A lone bounty hunter tears up another announcement of a reward for another scoundrel, takes out his trusty Colt and goes after his soul to deliver him to the city, alive or dead, and receive the reward. Along the way, he saves a girl working in a saloon from bandits, stumbles upon a mine where slaves mine gold… What associations immediately arise in his head?? Spaghetti Westerns with Clint Eastwood (Clint Eastwood), something like "The Good, the Bad and the Ugly"? That’s right, but the main character in this video game production is… an ant.

Westworld

We saw anthropomorphic bears, wolves, bunnies, dogs and cats more than once. But I’ve had no luck with ants so far. The developers from Doublequote Studio, and they approached this not with giggles and giggles, but with the most serious expression on their faces. Plot in Blood will be Spilled built according to all the laws of spaghetti westerns. The main character is an ant named Jack, a moderately gloomy, stern and mysterious bounty hunter who clearly has skeletons in his closet.

Seeing him, the enemies shout with somewhat ironic surprise: “Jack? You’re alive? The grave has rejected you again? Came to take revenge? But it’s your own fault, if you were smarter, you’d be swimming in gold right now!“What happened between them, what to take revenge for, what is it my fault?”? At first nothing is known. No, it’s roughly clear what we’re usually talking about in such cases, but the intrigue still remains – and only as the story develops do we learn more and more details.

Having caught another criminal with a bounty on his head, our Jack must decide whether to kill him or spare him, sending him alive to the local prison. In the latter case, the local undertaker (naturally, also an ant) ​​will sigh with regret: they say, he has already prepared a grave for this bastard Sullivan, so now she should disappear or something? To which our Jack calmly, flashing his faceted eyes from under his hat, replies: “The comfort of the undertakers is not my concern.”!»

In general, a spaghetti western https://casushicasino.co.uk/ from Blood will be Spilled it turned out to be quite serious, according to all the canons of the genre. Although, naturally, when it is played by ants with so many arms and legs, each of which can contain a Colt; when the saloon girls call the hostess a queen; or when you see that the soldiers in the fort live in honeycombs, then you still can’t help but smile.

Ants can jump..

The gameplay itself is all serious – it’s a mixture of action, platforming and turn-based battles. The platform part is more than standard. We run from left to right and vice versa, somewhere we jump at a low pace to get to the desired object, somewhere we press levers, somewhere we move boxes or trolleys to get to the right place. Or to get to a chest with a useful item – a healing potion or, for example, dynamite.

But there are also invigorating episodes when, for example, we have to run away from a huge spider, jumping over a web as we go, or when we run, jump and slide in open rough terrain, trying not to get into the sight of a sniper perched somewhere on a tower. In some situations (for example, in an old mine) the platforms under our feet literally fall apart in a matter of seconds – also very invigorating, especially considering the fact that there are sharp stakes under them.

…And shoot

However, the main dish in this western is turn-based battles. No, I’m not in the mood XCOM or Jagged Alliance, and closer to Worms, although this is not entirely true. When the battle begins, we are given two action points – one can be spent on moving, the second on shooting, reloading or using special skills. In addition, special abilities still require blood energy – Jack either collects it from the bodies of the dead (if they have just died), or personally sucks it out if he is very close to the enemy.

In fights, the main thing is to constantly move: shelters are short-lived and fall apart after a certain number of hits. And a lot depends on explosives – enemies, even if they are not ants, but some kind of insects, love to run around with dynamite and throw checkers. And there are also a lot of explosive red barrels – you yourself understand that a well-timed shot at all this explosive equipment can seriously change the balance of power.

You can also shoot at lamps and barrels of oil (the effects are obvious) or knock down stalactites – when they fall, they kill enemies outright. Sometimes they let you shoot from a cannon or machine gun. The only pity is that this is rarely allowed to be done in battles with bosses – but here they are really tenacious and have their own tactics.

Role-playing elements are in place. At the very beginning you need to choose one of three classes. The “good” one can shoot so that the bullets ricochet off the walls; the “bad” one uses dishonest tactics and throws daggers, immobilizing enemies; The “evil” one specializes in explosives and guns. By winning and completing missions, we earn not only money to buy more powerful revolvers, but also special stars, for which we improve existing ones and discover new abilities for each of the three classes.

Great sound (Jack’s voice was especially good), hand-drawn screensavers and generally a very decent picture – all this only adds points to the bank Blood will be Spilled. And everything would be fine, but there are simply a huge number of bugs – no, not bugs, but various errors like enemies remaining standing after death, freezing dialogues, broken scripts, and so on. More than once or twice I had to reboot just because something broke in the game once again. On the other hand, I wanted to play through it again and again – the game still captivates me with a half-crazy, but quite edible mixture of a typical spaghetti western and ants, as if they had escaped from the filming of another "Luntika". So we either wait for the patch, or we cry, inject ourselves, but eat this spaghetti..

Pros: there is intrigue in the plot; the atmosphere of a spaghetti western is well conveyed; mysterious main character; overall fun gameplay; interesting turn-based battles; beautiful picture and stylish comic videos; well-chosen music and expressive acting by voice actors.

Le sang est une revue

Bien que le développement des tireurs de genre ait commencé avec la sortie de Wolfenstein 3D Mais toujours 1997 est devenu pour l’industrie des jeux informatiques en général, et pour les tireurs de genre en particulier vraiment emblématiques. Il y a un an, un chef-d’œuvre et instantanément saisi dans Duke Nukem 3D Quotes a été publié .

Nous allons parler des blagues de «Duke-All-All» une autre fois, et aujourd’hui nous nous souviendrons d’un autre personnage coloré du «Great Three». Le 31 mai 2019, le vieil homme Kalebu avait vingt ans. Malgré le fait qu’aujourd’hui, il est pratiquement oublié, à un moment donné, le film d’action de sang a été un vrai succès.

Je suis vivant! Encore!
Le Caleb téméraire et cruel a mené la vie de combats, de duels et de vols complets – une norme, en général, prévue pour un casse-cou du Far West. Mais un jour, le destin l’a amené à une charmante ophélia, qui a brusquement changé sa vie. Et ils auraient vécu heureux pour toujours si Ophelia n’avait pas été adhérent à un culte religieux plutôt sombre de Kabal, qui adorait la divinité du Tchernobog.

Les idées du culte, qui consistaient, principalement en saucisse sanglante et l’expropriation d’un travail écrasant, sont venus à notre héros pour goûter, et il a apprécié avec plaisir dans les rangs des sectaires, recevant progressivement des capacités magiques de la divinité et se transformant en un vrai Seigneur Dark. Les Tchernobogs un suiveur aussi zélé sont tombés, et la divinité, ayant nommé Caleb au «choisi», a ordonné à notre héros de présenter nos héros devant son greffier. Bien sûr, par sacrifice.

Les sectaires ont effectué les autorités avec un zèle louable, envoyant Caleb et trois de ses amis – dont Ophélia – directement à la divinité dans la bouche. L’objectif a été un succès, Tchernobog est arrivé au sol et a commencé à créer une interruption uniforme avec les tueries de masse et les grogues. Pendant ce temps, Caleb, qui, pour une raison quelconque, n’aimait pas vraiment se vautrer dans un cercueil avec un cadavre, sort de la tombe. Prenant la fourche à proximité avec lui, il commence son chemin sanglant de vengeance.

Il y avait une place dans le https://nevadawincasino.fr/bonus/ jeu et Duke Newkem.
Même la mort peut mourir.
Il peut sembler qu’avec les parcelles, les "trois grands tireurs" sont complètement en difficulté. Cette déclaration n’est que partielle. Le jeu de sang est un cocktail concentré d’humour de bien noir, de cruauté, de sang et d’atmosphère des militants dans la traduction de Volodarsky. Le jeu a simplement accueilli tous les timbres alors populaires – vengeance, amour, résurrection des morts, tirs et blagues dans l’esprit d’une «noix forte».

Le jeu commence par le personnage principal qui se termine de sa propre tombe, armé d’une fourche et d’un briquet.

Juge pour vous-même – quel autre jeu commence par le personnage principal sortira de sa propre tombe, armé d’une fourchette et d’un briquet? Dans quel autre jeu nous donnons immédiatement un tas de dynamite et offrons-le pour être jeté dans une foule d’abysses, criant quelque chose inintelligible avec un résultat sanglant approprié? Où pourrions-nous éteindre les ennemis d’un lanceur de fusée Signal: l’ennemi est d’abord entré dans le sanglant, puis soudainement illuminé et a couru dans le quartier pendant encore dix secondes, criant de bon cœur et désespérément jurant désespérément? Le jeu de sang dès le début a établi un très haut degré de folie, en cours à l’écran, et ne l’a pas ralenti avant le combat final.

En fait, le sang est le tireur le plus ordinaire "sur le moteur Duke Nukem". Ordinaire, mais extraordinaire. Le jeu a suggéré que nous traversions les endroits les plus inattendus dans lesquels la fin du monde s’est produite. Comment aimez-vous une confrontation avec des foules de fanatiques et de hordes de démons au milieu du parc d’attractions? Comment aimez-vous la perspective de capturer et de dépouiller un train, suivi de le rediriger simplement vers le centre d’une ville animée? Et les contractions avec des corgules parmi le camp d’été pastoral, sur le territoire dont les cadavres des Boyskaut sont dispersés partout? Le jeu de sang a été le premier à abandonner les «bases militaires secrètes» traditionnelles, la «nidification des étrangers» et les «stations spatiales» en faveur de lieux ordinaires très spécifiques.

J’adore l’odeur du napalm le matin.
N’est-ce pas l’odeur d’essence?
Arsenal devait également correspondre à la stylistique. Ce n’était pas avant le sang ou après. Les machines jumelées de Thompson ont facilement et joyeusement transformé tous les êtres vivants en viande hachée à la vue. Le Signal Rocket Launcher nous a donné de nombreuses minutes agréables, tuant la plupart des ennemis du premier coup. Les prévisions ont très vivement augmenté le contenu du plomb dans les organismes de tous les adversaires les plus proches à une marque critique. Les mines, la dynamite, le napalmoth, la boîte de spray – Caleb l’a combinée avec un briquet, exactement comme les héros des militants. Poupée vaudou, poussant des épingles dans lesquelles les ennemis ont fait un bo. En un mot, c’était facile, agréable et incroyablement amusant avec l’aide du sang arsenal.

Mais il y avait beaucoup de mauvais esprits. De plus, contrairement aux tireurs ultérieurs, le sang n’avait pas de «coups de garçons» traditionnels – les ennemis les plus faibles tués par un éternuement. Même le cultiste le plus ordinaire pourrait, en fonction de la situation (rappel, sur 1997 Street) choisir une arme – d’un fusil de chasse à une mitrailleuse, des explosifs à Flamethrower. Les adversaires démoniaques ont d’abord tué Caleb d’un coup – tandis que vous vous levez et développerez des tactiques contre eux. Quelle restauration automatique de la santé? De quoi parles-tu? Et il y avait aussi de petites copies de Caleb, sautant de tout miroir cassé et courant sur le sol sur les doigts de la main de la main humaine, qui pouvait également étrangler notre héros.

De plus, le sang était également magnifique à son mode réseau. En plus des batailles avec d’autres joueurs, il a été possible de passer par la campagne de l’histoire en conjonction ici – ce régime a soutenu jusqu’à huit joueurs. Avec une augmentation correspondante du nombre d’ennemis, des munitions et des armes. Jusqu’à présent, les missions sont rappelées, où cinq ou six Calebs recula à l’arrière, combattant les ennemis roulant en vagues. C’est là que le sentiment de coude a été développé!

Carriage Tommy-Gan-Because Two valent mieux.
Enfin, quelques mots sur le côté technique du jeu. Si en 1997 vous aviez une carte son (toujours luxueuse à l’époque), vous pourriez profiter d’un très bon son pour la paternité du compositeur makuine. La conception de niveau mérite tout le monde et tous les éloges – les développeurs n’ont pas permis au sang d’avoir au moins un couloir sans intérêt. Des taches de sang, des cadavres, des pièges, des maisons détruites et des civils crucifiés – littéralement chaque centimètre ici rappelle que Bloody Bacchanalia se produit dans le monde. Enfin, Kaleb lui-même a constamment commenté ce qui se passait, libérant des commentaires caustiques sur les ennemis, les armes, les lieux et même les actions du joueur. Le cas où le jeu était la vraie "âme".

La première partie du sang a été en fait privée de défauts et vendu parfaitement. Après un court laps de temps, quelques ajouts avec de nouveaux niveaux et armes lui sont venus pendant une courte période. Enfin, en 1998, la deuxième partie a été publiée, Blood 2: The Chosen. La suite nous a montré un horaire enterré, de stupides ennemis de l’IA, qui ont simplement pincé le canon, hâté le charme, s’est débarrassé de la part du lion de l’humour noir. Enfin, ces deux composants ont complètement disparu du jeu sur le sang et la cruauté. Et ils ont oublié le grand jeu. En 2008, Blood Nick Newhard a déménagé pour travailler dans Big Fish Games, spécialisé dans les jeux occasionnels, il n’y a donc pratiquement aucune chance de raviver un succès impérissable. Cependant, il est possible que, comme son personnage principal, une fois ce grand jeu s’élève de la tombe et du cœur rempli d’artisanat moderne.

forts et faiblesses du projet

+Humour noir noir
+Des centaines de références à la culture de masse
+Des milliers de "orientaux"
+Arsenal
+Design de grand niveau

-Les adversaires déséquilibrés
-L’arsenal du héros n’est pas transféré à la prochaine mission
-Munitions inégalement réparties
Évaluation au jeu: 4.8/5