There was once such a series of role-playing games- Dungeon Siege. She was moderate popular, in 2010 fell into her hands Square Enix, In 2011, she did not receive a successful third part and this ended. After 11 years Dungeon Siege revive in the form of entertainment for the NFT-metavowesse on the blockchain.
Necromancy will occur as part of a "decentralized gaming ecosystem" The Sandbox. It is developed by the company of the same name, which has already concluded partnership agreements with Ubisoft (The French abandoned their rabbits there), Atari, Warner Music Group and even individual personalities like Deadmau5 and snap dogg.
Content by Dungeon Siege https://jugamaxcasino.co.uk/bonus/ will be introduced in the form of Dungeon Siege Land – a virtual plot of land in The Sandbox, where "interactive RPG entertainment" based on the franchise will be placed. There, players will be able to spy on ideas for adventure on Dungeon Siege, and then create something independent through Voxedit and Game Maker #Nocode-tools The Sandbox. Assetes Dungeon Siege made in a cubic station style.
Here at 21:00 Moscow time there will be a trailer for Dungeon Siege in The Sandbox.
General task The Sandbox – Build a decentralized virtual world, where players can create their own game entertainments, own them and monetize them through NFT and Sand cryptocurrency. Crypt, blockchain, NFT and metavselnaya-real bingo from fashionable muddy IT phones!
The fact that the fashionable muddy IT phones will bring useful for the industry was reasoned by the head Square Enix In his open New Year’s letter. He spoke about the fears of the gaming community as follows:
I understand that people who play for the sake of entertainment make up most of the current players. They express fear regarding these new trends, and they can be understood. However, I believe that there will be enough people who play in order to benefit. By this I mean actions that make the game even more interesting.
Traditional gaming did not offer a good incentive for such people, before they were moved by strictly unstable feelings – goodwill and volunteering. This fact is associated with the restrictions of the current user content. He appears solely because of the desire of people to prove themselves, and not because there are rewards for their creative efforts. In my opinion, this is one of the reasons why there are not so many user content as you could expect.
